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Old Sep 29, 2007, 02:57 PM // 14:57   #41
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Again, I'd say for comparission to other builds, everyone should run the full 180 seconds or else it becomes a race to burn all your energy and not a study of the comprehensive damage potential of the build. Both have their places, to be sure, but running the full 180 demonstrates the 'balance' of the skills used, as it will incorporate their recharge times and costs.

Shouldn't be a problem for you to run the full 180, Distilledwill, as it looks like you use a lot of 5-cost skills (although personally I find Needling Shot can be a bit of an energy drain). Give it a go!

For reference, my Beastmaster build (this time without the PvE skills) managed 8,651 over 180 seconds for an average DPS of 48. Not terribly impressive, but as a build it's meant to *take* damage more than give it out (Symbiotic Bond, Otyughs Cry, Call of Protection, etc).

My solo Sin got a DPS of 74 over the 180 seconds (including the PvE skill 'I am the strongest!' at Rank 2, so.. kidna meh).
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Old Sep 29, 2007, 05:39 PM // 17:39   #42
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best I've done so far is..
34,499 in 180 secs

was quite good i thought ;p

this is with 3 heros and me btw... altho i realised afterwards that they were only useing 4 skills ;\
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Old Sep 29, 2007, 06:50 PM // 18:50   #43
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Quote:
Originally Posted by PyrAnkh
Nice stuff indeed. Gogo 840 dmg in 1 second (by 1 player). http://img408.imageshack.us/my.php?image=840og0.jpg
I made a topic in screenshot forum, if u think u can beat me u can post there
you think we really want your skill bar?
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Old Sep 29, 2007, 09:59 PM // 21:59   #44
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I really like this to test my DPS and my Warriors did the best out of all my chars.Why are ppl using heros for this that proves nothing?Solo it.

Last edited by Age; Sep 29, 2007 at 10:09 PM // 22:09..
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Old Sep 29, 2007, 10:19 PM // 22:19   #45
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I think its a great way to test out both my builds and my heros.

It also can show us in no uncertain terms what skills are working and how.

For example I ran a quick test, I already knew the results but to see the numbers is quite stagering.

I tested Lava Font vs Savannah Heat and the numbers are insane. Savannah head dished out a little over 300dmg. Now it has a 25second recharge. In that same 25seconds Lava Font dished out 1000+ dmg. Now granted there is a large diffence in the energy cost of constatly casting Lava Font as opposed to one shot of Savannah Heat and Lava Font is active at caster location as opposed to target foes.

Another item I tested was Searing Flames, alone it deals very little DPS, on a scale of 30-38 over a 120second period.

The power of burning has also been put to the test. 5 seconds of burning = 85dmg.

I hope to put some hard numbers next to poison and bleeding and disease inorder to justify there place on my skill bar vs other dmg dealing skills.

I've also found that some builds on heros are better than others, some builds that look bad actually work better for the AI than for a human player and vice versa. The AI doesnt seam to like to cast numorous skills in a short period of time, so longer recharge skills that hit for higher dmg work best for most heros.



I really love this guy
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Old Sep 29, 2007, 10:50 PM // 22:50   #46
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Quote:
Originally Posted by Beanz!
best I've done so far is..
34,499 in 180 secs

was quite good i thought ;p

this is with 3 heros and me btw... altho i realised afterwards that they were only useing 4 skills ;\
I haven't been able to get more then this with me and 3 heros. >.<
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Old Sep 30, 2007, 09:10 AM // 09:10   #47
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this is also in the screenshot section but...

this

and

solo


and this

whit 3 heroes
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Old Sep 30, 2007, 10:11 PM // 22:11   #48
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Did some tests of popular "claims"

Crit Barrage vs vanilla Ranger Barrage: Crit is 33DPS (Barrage/Keen+Bleeding from sharpen+Vamp Longbow), vanilla is 34 DPS (Barrage + Screaming, Sund Longbow )

Result: Crit barrage is inferior.

Also, Just autoatacking gives ranger 2 DPS advantage over crit bow sin (same weapons).

Result: Criticals are really not worth it, especially when they basically cost two att lines, which have to be maxed to even meet output of one line.

---

FC nuke, vs. ele nuke: http://img219.imageshack.us/img219/7751/gw250al5.jpg

FC looses, kinda big time. Yes, build is stupid but i aint gonna buy my mes skills she is never gonna use again, and it serves well for comparsion.
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Old Sep 30, 2007, 10:11 PM // 22:11   #49
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just curious, and sry if this has already been answered previously

but how does degen factor into the test if at all
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Old Sep 30, 2007, 11:19 PM // 23:19   #50
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if you put poison on the target, the master reports 8 dps all the time till poison wears off.
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Old Oct 01, 2007, 12:00 AM // 00:00   #51
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yes degen counts.

Ive tested burning, at 5sec = 85 dmg.

Poison, bleeding, desease and Conjure phantsm and others still need numbers
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Old Oct 01, 2007, 12:16 AM // 00:16   #52
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Bleeding is, as you'd expect, 6 DPS.

Combined degen correctly tops out at 20 DPS (tested with Seeping Wound, Jagged Strike and Black Spider Strike - gives a combined degen of -11, MoD shows 20 DPS, or -10 degen).
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Old Oct 01, 2007, 12:17 AM // 00:17   #53
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Never realised they put this guy in. I'll have to go have a looksee myself later. But sounds like the best addition to GW for some time.
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Old Oct 01, 2007, 01:31 AM // 01:31   #54
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Quote:
Originally Posted by zwei2stein
Did some tests of popular "claims"

Crit Barrage vs vanilla Ranger Barrage: Crit is 33DPS (Barrage/Keen+Bleeding from sharpen+Vamp Longbow), vanilla is 34 DPS (Barrage + Screaming, Sund Longbow )

Result: Crit barrage is inferior.

Also, Just autoatacking gives ranger 2 DPS advantage over crit bow sin (same weapons).

Result: Criticals are really not worth it, especially when they basically cost two att lines, which have to be maxed to even meet output of one line.
Did you have Way of the Master on your barrage sin?

And yes, critical barrager sux; dagger ftw!
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Old Oct 01, 2007, 05:00 AM // 05:00   #55
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Alone as a spirit spammer I got an average of 110 DPS, although I had trouble getting the spirits to attack him at times and also need to adjust e-management a bit. Also runes would have raised this somewhat higher, all I had was superior spawning power.
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Old Oct 01, 2007, 06:50 AM // 06:50   #56
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Quote:
Originally Posted by noocoo
Did you have Way of the Master on your barrage sin?
I had both Crit eye and WotM on him.

Full build was: OwJikxjMtYgrpa8Y45o/sIKAAA nothing fancy, just stuff to give to Zenmai till hero sins learn how to use daggers to spike properly. This way she at least contributes with interupts and stays alive.

---

And yes, degen counts, lifestealing counts ..., but health drop from DW does not seem to count.
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Old Oct 01, 2007, 09:40 AM // 09:40   #57
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I can imagine splinter barrage doesn't really show its damage potential since there are only 3 adjacent foes. The larger the group of foes clumped together the higher the damage with splinter/barrage.

Sure it shows the down side of splinter/barrage: few foes and this combo is near to uselless.
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Old Oct 01, 2007, 12:59 PM // 12:59   #58
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As a freind of mine pointed out, Rangers are ment for spike dmg and not constant dps.

Barrage should be viewed as more a mass degen rather than high dps on an area and if your going to test barrage you should add in all the usually go with it, ie. Necro -Order of blood/Vampire, Rit - Splinter weapon/Brutal weapon. And lets not forget pets.
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Old Oct 01, 2007, 01:46 PM // 13:46   #59
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Best I've got with 3 heroes. Me as nec, olias and 2 fire eles.

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Old Dec 31, 2007, 04:31 AM // 04:31   #60
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Me with three heroes. Haven't perfected build yet, so I'll keep it to myself for a while.

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